Enter the Temple

First off, I’m not at Templecon.  That makes me sad considering the announcements Privateer Press has made there.  It’s pretty awesome, and I think it’s worth a post.  So, here’s the breakdown of what’s going on in the Iron Kingdoms this year:

Iron Kingdoms Role-Playing Game

Definitely excited for this one.  I still haven’t found a group to game with around here, else I’d be playing the current IK D20 setting.  I like that they’re going to be tying this so closely to the Warmachine/Hordes gameplay.  I can see how this would allow for a very quick transition to large battle scenes of a type which are usually pretty hard to portray in normal RPG play, while still maintaining the core player interactions that RPG players look for.

Excitement score: 8/10.  It’d be higher if I could find a gaming group to play with.

Warmachine: Colossals

I have seen the future, and that future is epic.  No, not regular epic, epic epic.  Or legendary, if you’re a rebel like me.  The next expansion book for Warmachine will be called Colossals and will introduce the third tier of warcasters for each faction as well as colossals themselves.  Leaving the latter for… well… later, here’s the list of legendary warcasters who have been confirmed:

  • Cygnar: General Adept Nemo (Same title as the epic tier, but now with 100% more young female assistant)
  • Khador: Vladimir Tzepesci (I’m on a horse.)
  • Menoth: Mikael Kreoss (I’m… also on a horse.)
  • Retribution: Dawnlord Vyros (Me three!)
  • Cryx: None leaked yet.

While I love Kreoss as much as the next guy (And probably more), I was honestly hoping the legendary iteration wouldn’t be on a horse.  I can see why legendary Vlad got himself a mount, being a horse lord and all, but Kreoss doesn’t have the same cavalry associations in his fluff.  Anyway, cool stuff in this batch.  Now for the colossals!

In the backstory, the colossals were the predecessors to warjacks, huge city-destroying constructs that were used to defeat the Orgoth occupiers six hundred years ago.  They were abandoned because they were approximately as nimble as the buildings they destroyed, and were more expensive than the rest of the military combined.  Thus the first warjacks were begotten.  Well, now the Iron Kingdoms’ various wars have turned into arms races, and each kingdom has independently decided to return to their ancient roots, only with modern arcane and mechanikal developments.  They’re all listed in the video above, but here’s the list for your enjoyment:

  • Cygnar: Stormwall
  • Khador: Conquest
  • Menoth: Adjudicator
  • Retribution: Hyperion
  • Cryx: Kraken
  • Mercenaries: Galleon

These are what was teased on the back cover of No Quarter Magazine #40.  They have not one but two damage grids to demonstrate their massive armor and durability, with weapons systems on both sides and on a “super system” turret as well as dual open fists.  They’re effectively (There’s some debate as to exactly how effectively) warjacks, which means they’re included in a warcaster’s battle group, can be allocated focus, can be affected by battle group spells, and can execute power attacks (plus two new ones).  They’re roughly 18-20 points each, Field Allowance 2, and are massive.  Only Stormwall and Conquest are complete to the point of being ready for release, and just for reference the Conquest is as wide as the Throne of Everblight is tall.

Excitement Score: 10/10.  A third Kreoss and a building-sized warjack with dual flamethrowers and rocket launchers?  It’s my birthday and Christmas come early all at once.

War Room

The last big announcement for Warmachine and Hordes players is the release this spring of War Room, an app for iOS and Android users developed by Privateer Press in cooperation with Tinkerhouse Games.  The app, which is free for download, allows users to build army lists and access the stat cards for each of the models and units included.  The cards are all hyperlinked for easy rules reference; damage and status can be tracked dynamically; and users can see opponents’ lists over the Internet.  The app also has a turn clock for players to run their own games.

Like I said, the app itself is free, and it comes with the cards for each faction’s battle box or equivalent.  Users can buy access to a faction’s complete deck for $6.99 each.  That access is permanent, and comes with free lifetime updates and instant errata publication. I’m excited for this app; though I don’t own an iOS or Android product myself, I can use a borrowed iPad and with a little bit of luck leave my rulebooks and stat cards at home when I go to a game or event.

Excitement score: 8/10.  It’s not a great new product in itself, but it definitely looks like a great new peripheral.